NEIGHBORWAR
SECRET NUMBERS. HIDDEN MONSTERS.
SECRET NUMBERS. HIDDEN MONSTERS.
Odds and evens. Each round one of you calls it: ODDS or EVENS, and the other takes the other side. You take turns calling. Then both pick 1, 2, 3 or 4 in secret, both are revealed and added, and an odd total goes to odds, an even total to evens.
1 and 2 are thrown as your neighbor; 3 and 4 as your monster. The winner’s throw is the hit: a neighbor hits for one life, a monster for two. You have three monster throws a match, spent whether they win or lose, and both of you can see how many each has left. Six lives each; lose them all and you lose the match.
Nothing is staked. Every match moves both players’ ratings, and beating someone rated above you is worth more. A new rating moves fast and wears a grey PLACEMENT crest until the game knows your level; settled ratings earn rank crests from Bronze at 1600 up to Champion. Every match you finish also counts toward free mints, win or lose.
Press QUICK MATCH to play whoever is waiting, or challenge someone online from PLAY A FRIEND. After a match either of you can ask for a rematch; the seats swap. Anyone can watch a live match.
A free knockout every hour, on the hour. Entry opens fifteen minutes before. 8 to 32 players; fewer than 8 at the start and it is called off. Every duel is a rated match. An odd field gives one player a bye, never the same player twice. Between your fights, watch the ones still going.
The caller has 10 seconds to call, counted after the last round’s result has been shown; then both of you have 15 seconds to lock in. Not calling or not throwing in time costs one life, and a missed call passes to the other player. If neither of you calls round one, or nobody throws in it, the match does not count. Leaving mid-match is a loss. If your connection drops, the match pauses for up to 30 seconds while you come back, from 90 seconds of reconnect time a match; a pause that runs out costs a life, and once the 90 seconds are gone a player still away loses the match.
Competitive opens after the mint: real ETH on the line, fought with a neighbor you hold.
Arrows move the cursor or choose a throw. Enter confirms. Escape returns from menus. Timers keep running while info or settings are open.
Preparing neighbors
Loading…
Multiplayer opens with the collection.
Minimum Ξ0.001 each.
Choose a fighter to appear online.
4 lives
4 lives


Choices are saved in this browser. Keep your backup private: it contains your unrevealed choice. Losing the secret after committing can cost your stake.