NEIGHBORWAR
SECRET NUMBERS. HIDDEN MONSTERS.
SECRET NUMBERS. HIDDEN MONSTERS.
Each round one of you is ODDS and the other EVENS, and the roles swap every round. Both pick 1, 2 or 3 in secret, then both are revealed. An odd total goes to odds; an even total goes to evens.
The loser pays the bigger of the two throws: a 1 or a 2 costs one life, a 3 costs two. Your fighter turns monster when you throw a 3. Four lives each; lose them all and you lose the match.
Nothing is staked. Every match moves both players’ ratings, and beating someone rated above you is worth more. A new rating moves fast and shows a ? until the game knows your level.
Post a fight, take one from the list, challenge a wallet, or press QUICK MATCH to take the fight that has waited longest. After a match either of you can ask for a rematch; the seats swap. Anyone can watch a live match.
A free knockout every hour, on the hour. Entry opens fifteen minutes before. 8 to 32 players; fewer than 8 at the start and it is called off. Every duel is a rated match. An odd field gives one player a bye, never the same player twice. Between your fights, watch the ones still going.
You have 15 seconds to lock in each round, counted after the last round’s result has been shown. Not throwing in time costs one life. If nobody throws in round one, the match does not count. Leaving mid-match is a loss. The clock keeps running while you are away; open the game again to pick up where you left off.
Competitive opens after the mint: real ETH on the line, fought with a neighbor you hold.
Arrows move the cursor or choose a throw. Enter confirms. Escape returns from menus. Timers keep running while info or settings are open.
Preparing neighbors
Loading…
Multiplayer opens with the collection.
Minimum Ξ0.001 each.
Choose a fighter to appear online.
4 lives
4 lives


Choices are saved in this browser. Keep your backup private: it contains your unrevealed choice. Losing the secret after committing can cost your stake.